April 5, 2026. A blank text editor and curiosity about what HTML5
Canvas could really do. Within a week, six rough arcade demos sat
on the hard drive. On April 10, nosprite.com was registered.
The moment we knew this was real: my kids picked up Rift Drifter and
did not put it down. Friends and family followed. The rough asteroid
demo started getting polished into a full game with chapters, bosses,
ships, and a reactive soundtrack. Five weeks later, Rift Drifter
shipped to the App Store, Google Play, browser, and itch.io.
What started as a curiosity became a studio.